Kinetix Announces public launch of Emote SDK
All games and virtual worlds made with Unity can now increase their engagement and open up new revenue streams thro
All games and virtual worlds made with Unity can now increase their engagement and open up new revenue streams thro
Today, Kinetix announces the public release of its pioneering Emote SDK.
Players use emotes to socialize and express themselves in 3D gaming content. Animations that express emotion have been used in MMO games for more than two decades, but user demand for emotes has skyrocketed after their viral success in Fortnite Battle Royale. A recent report from non-profit research organization Blockchain Research Lab found that 74% of players of games and virtual worlds such as PUBG and Roblox use emotes in-game, while 22% do so every time they play.
Meeting this demand has typically required 3D animation specialist skills and emotes that are hard coded into individual games, making it difficult for developers to keep up. By creating emotes that fit seamlessly into almost any virtual environment, the Kinetix Emote Technology mirrors the approach of Ready Player Me which has revolutionized avatar creation by enabling a consistent visual identity across games and virtual worlds. With the free Kinetix SDK, developers can integrate and monetise a growing, cloud-based library of emotes which already numbers more than 1,000 - all of which are compatible with their games’ avatars, visual style and UI.
Through a plug and play approach which allows developers to activate the features they need, developers can select which emotes they want to offer players, integrate the fully customizable Kinetix emote wheel, hotkeys, contextual emotes, and even enable gamers to create their own in-game emotes through a Web App, using Kinetix' generative AI technology to convert videos into 3D emotes. This means games can respond instantly to changing viral trends and refresh their in-game shops regularly, while the Emote catalog will also offer access to official collections of emotes from leading brands and IPs.
Following a successful beta, the Kinetix SDK is live or currently being integrated in more than 10 games and virtual worlds including ZEPETO, The Sandbox, Amber Metaverse, and Next Dancer.
Yassine Tahi, CEO and Co-founder of Kinetix, commented:
«“In our era of live-service games and user-generated content, the value of an infinite stream of engaging content is beyond doubt. Emotes are an increasingly vital part of this as users demand ways to express themselves in-game. As we make our emotes SDK publicly available to all Unity games, I’m extremely proud of our team’s technical feats in optimizing it for developers. From cloud hosting to P2P networking and optimized file sizes, we’ve covered all bases to make sure games can increase their engagement and revenue with ease and with no impact on performance.”»
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With Kinetix's SDK & APIs, integrate an AI-powered User-Generated Emote feature in your game with just a few lines of code.